moonmissMEMBER
Joined: 02 Jun 2007 Posts: 28
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re: hunter macro's
by moonmiss on 2008/08/27 14:24
my list some are old some are crap some are good ;)
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
#showtooltip Misdirection
/focus [help, modifier:alt]
/stopmacro [modifier:alt]
/cast [target=focus, help] Misdirection; [target=pet, exists] Misdirection
/say %f is misdirected
/targetlasttarget
/target Josken
/script Use banadgex
/script TargetLastEnemy()
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
Revive, Call, or Mend Pet
/cast [target=pet, dead] Revive Pet; [modifier:ctrl] Revive Pet; [nopet] Call Pet; Mend Pet
·The modifier key allows you to hold down Control so this macro will ALWAYS cast Revive Pet. This is to make up for situations where your pet is dead, but not visible.
Mend or Revive Pet
/cast [pet] Mend Pet; Revive Pet
Call or Dismiss Pet
/cast [pet] Dismiss Pet; Call Pet
Feed Multiple Pets
#show Roasted Quail
/cast [pet, nocombat] Feed Pet
/use [pet:Cat/Ravager/Wolf, nocombat] Roasted Quail; [pet:Bear/Boar/Wind Serpent, nocombat] Conjured Cinnamon Roll
·The first line forces the macro to display the number of Roasted Quail in your backpack. The /use line will use certain food based on what type of pet you have.
Switch Between Two Aspects
/castsequence Aspect of the Hawk, Aspect of the Monkey
Use Monkey Then Switch ActionBars
/cast Aspect of the Monkey
/changeactionbar 2
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